Posted January 19, 2024 by kk2oven
I felt like I had to do a sandbox after seeing so many terrible games where you have to go to a menu each time you want to advance your relationship with a girl. Then, those games will tell you exactly what you have to do: “Talk to xxx a Tuesday early afternoon in location yyy”. This kind of game is not my cup of tea but it seems very popular. Maybe it’s me who is out of touch. Anyways, even if you got scared by the word “sandbox”, please give my game a try. If you got scared by the AI art, sorry but it’s likely that all my games for 2024 will use this technology.
In “A Special Mission”, like in my previous game “Ectocam”, when an event is new, it’s shown with the text “(!)”. Very useful to not waste your time launching the same events again and again hoping for something different.
In my sandboxes, there is no “day of the week”. I don’t think this mechanics is good. It just makes things uselessly complicated. And it makes you waste your time.
Finally, in my sandboxes, there are no stupid minigames. Those feel like chores and I’m sure the devs know that. Especially, when they promote their Patreon by saying that paying allows you to skip those minigames.
Anyways, thanks for coming to my TED talk where I tell you the secrets about how to make games as bad as mine.