Posted January 18, 2024 by Grey November Games
#update #save #saving #load #loading
This update features an extended saving system, and all player-built structures are now saved!
Changelog 0.3.4a ================== - Player-built structures are now saved, and only cleared upon death. - Building is now restricted to the map area known as 'The Shack', This area will be expanded in the future. - Raw resources in the world are saved as well. Once collected, they will not respawn until after death. Resources outside 'The Shack' will respawn as normal. - Night is now less dark. - Built structures are saved when exiting the room 'The Shack' and when using the 'Save & Quit' button in the menu. - Resuming a saved game now sets the spawn location near the campfire, so long as there is an empty place to spawn. - Time and day are now saved, and reloaded. - NPC's should now despawn if they are already rescued. - New animation for the multi-tool. - Zombies will now despawn if they are loaded too close to the campfire. (This probably needs adjustment.) - Brazier light radius doubled.