Devlogs
Update 0.0.0.3
Posted January 17, 2024 by .nat
#patch-note
This update aims to make the game flow more complete by finally adding a win state and a fail state, making the experience more directed and hopefully less confusing. To focus on this I haven't been able to add ingame tutorials and mechanic tooltips yet. I'm aware it's a big problem with the game so far, but I'll address this as soon as possible! At last I believe I fixed what was the worst and only game breaking bug with the game so far.
Features:
- Objectives! Players choose an objective at the beginning of the run and it is considered succesfully complete when you complete the objective. Check the game's page for a better explanation.
- Fail State. You have to pay a bribe to keep you ilegal slime operation running after each fight phase and the run will fail you're ever unable to do so.
Changes:
- A green slime sprite has been added to have a bit more variety.
- A feedback form is available through google forms with an ingame button.
Fixes:
- The slimes can no longer glitch out of the fight arena, this was a game breaking bug.
- The last two slimes dying almost simultaneously no longer causes any problems.
- Skill tooltips display their names correctly.
Known Bugs:
- Skills can develop in slimes that already have them seemingly making no difference.
- Rarely the reward system bugs out and does not offer a reward to the player after a match.