Devlogs
Devlog 3, a playtest!
Posted January 16, 2024 by EMMY
Devlog 3 hello
Today I was very tired at work but still managed to get some progress done on Froggir3 tonite.
A new (possibly worse.?) map was made but most importantly a playtest was conducted over the internet yay! My friend Videman (https://itch.io/profile/videman) was the second player and we managed to play 2 full games to completion.
Some insights from the playtest was:
- The map really needs respawnable resources. Every game ended in a dragged out knife fight until one player lost all their 3 lives.
- The netcode is somewhat laggy which I think is due to me not lerping the player models. Considering this was played over the internet but both with very low ping this might be a bigger concern later on.
- Movement is a bit floaty / the camera is wayy to low on the player.
- The player needs some kind of indication when being hit (sound/UI)
Other than this some minor bugs were found.