Posted January 16, 2024 by Fredrik
#Tile Swap #Update
Better late than never!
I actually had this update completed for a couple months, but life got in the way and I had other things to prioritize. But now with a thesis completed and a degree richer, I’m back to gameboying!
This update makes a lot of structural changes, so it’s not compatible with the previous versions. I’ve changed the name and unique key of version 2.0 so it can coexist with projects using the previous version without messing anything up. Variables can now be used for scene x and y, and it’s easier to choose the right tilemap. I’ve dropped support for consecutive mode for 16x16 tiles, as it just makes it more confusing to have to modes for the user, and I think having the tiles displaying correctly in the tilemap is more intuitive. I’ve also added a new advanced tab for settings that most users probably don’t need.
Hopefully these changes have made the plugin more user-friendly.