Posted January 16, 2024 by floz
The following things are planned for 0.0.9 release. Development on the branch that is currently released has stalled. I will explain at the end of this post if you're curious wth I'm talking about.
Let's start with the best part, a new menu!
Here's a peek at the server accepting communication from the client
exciting stuff!
Like I said, I'm working towards 0.0.9 release, which will have a server in AWS EC2 us-east-1 region to start. Apologies if this is geographically far for you, it happens to be where I already have a server.
Now, about that stalled development on the branch that was being published here. Peer-to-peer multiplayer, or listen-server multiplayer as Godot tends to default to is fine, for small LAN games and such. It does not scale well, and I wanted to go with server/client architecture anyway. This necessitates a rebuild of the core game, as the way objects are sync'd from server to clients is done differently than how it would be in peer-to-peer. I apologize for the delay in seeing cool new features, but I promise I am working on it. The next build to release will probably be equally wonky in new ways. Expect t-posed characters, misbehaving yeetables, and lag aplenty. But!!! what other game can you throw wrenches, poo, dodgeballs, paint-cans, and other junk at your friends?
I will keep updating this devlog as progress continues.
-floz