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Dev Log Pre-Production | Zimu Chen


As for my sprint 1 tasks, I gave most of the scene design the highest priority. After all, in point-and-click puzzle games, the relationship and information of the scene play a big role, and also in the design of subsequent puzzles. Overall, I feel that our team is on the right track. All team members understand their tasks and the order of tasks. As for the next step, I will complete the conceptual design of the remaining levels as soon as possible and invest in the design of art assets as soon as possible.

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