Posted January 15, 2024 by robobeau
#playdate #lua #releases
In a bit of a creative slump, so I haven't been updating as frequently as I would like. I'm trying to find a character/pixel artist to help flesh out some concepts and pixel art (inquire within!), so development has stalled in that regard.
In the meantime, I forced myself to do some "busy" work, fleshing out the match/rounds with win/lose states and UI/UX. Nothing fancy, just making small improvements here and there.
Experimented with some fonts from Graffiti Fonts. It takes a bit of work to make these bombastic characters flow well together, but I'm really digging the results!
Oh yeah, did I mention I implemented basic throws and sweeps? Press 🅰️ + 🅱️ to throw!
Additionally, I've been experimenting more with sound, which is how I found out that MP3s are very CPU intensive, and they should never be used for a Playdate game... 🤓
That said, I've been using sound/music packs from itch.io:
I'm still figuring out what sound effects to use for each individual move, so right now I'm only using one basic hit ("face_hit_small_43.wav", to be specific!).
Dunno if all of these will make the final release, but they really do punch up the feel of the game! One aspect of the itch.io community I love is that there's tons of artist who have created assets for things you haven't even though of, yet!
Pretty soon I'm gonna need a proper Credits screen! 🤔