Posted January 13, 2024 by TheCodeCollective
#Unreal Engine #CyberSiege #C++ #Interface #Maintenance #Winter Break
This week marked our return from a three-week winter break. While it was a refreshing hiatus, it came with the challenge of getting back into the project's codebase. Reacquainting myself with the intricacies of our system was necessary to dive back into development.
As I resumed work, my focus shifted to planning the implementation of our character enhancement system. This forward-thinking approach allowed me to anticipate potential issues and chart a course for the system's development.
As I started laying the groundwork for our upcoming character enhancement system, Working on C++ blueprint interfaces, I aimed to align the development with my initial plans. However, the journey involved continuous adjustments and refinements to ensure a seamless integration into our project.
Despite the progress, a lingering concern emerged regarding time constraints. The final month of our project looms, and balancing the completion of minor tasks, addressing instructor feedback, and implementing the character enhancement system requires strategic planning, the week served as a reminder of the delicate balance between ambition and time constraints in the world of game development.