here's the full changelog for the update... (changes with an asterix (*) in front of them are changes that will likely be improved in the future due to their current implementation
===== CHANGES =====
General Changes:
Title Screen Changes:
Overhauled Title Screen (Made it look cooler)
Changed music track to a remixed version :D
Slightly adjusted Data Tab on Options menu.
Added an indicator / effect for platforms you can perform Ledgeboosts on
Added 0-4
Adjustments made to earlier World 0 levels
Added 0-S (Secret Level)
Added World 1
Gave Levels actual Names
Added Dark World 0
Added a New Ability Gem
Made Default Camera Size consistent throughout all the levels
Added World Select screen
Changed level grade requirements slightly
Reworked Worldmap system (is actually good & not buggy now :>)
Added Worldmap Tiles (Worldmaps now actually look fun)
Changed World 0's Worldmap music
Added "Trafficking", "Thingymabob", "Flare", "Knight" & "Altar" (new enemies)
Changed how combat rooms handle summoning enemies (dw this doesn't affect gameplay)
Altered Glagghoul behaviour
Glagghouls now attack on fixed intervals to make them feel more fair
Added an option under "Gameplay" that adds outlines to enemies
Bricks, Vases & other breakable objects now break easier / better :P
Added screen shake to some actions
Added particles to some environmental objects
Added Counterable & Non-Counterable attacks for enemies
Added Indicators before an enemy attacks
Added an option under "Gameplay" that adds outlines to enemies
Player Character / Movement Changes:
Generally cleaned up the controls to feel less janky *
Player now has invincibility frames upon respawn
Player doesn't fly off ramps at lower speeds
Player now has higher gravity
Added Health! (Currently maxxed out at 3HP)
Sliding now moves at a constant speed
There is now a short cooldown between slides
Performing a Slam on a ramp will cause them to instantly go into a slide
Sliding on a ramp now causes you to slide until you reach the bottom
Slightly increased jumping height
You no longer accelerate in air
Decreased Coyote Time window
Decreased Jump Buffer window
Added Camera Tilt effect (Can be changed in options)
Afterimage now activates earlier
Player's default running animation slowly speeds up while running
Added ability to charge up Slides, making them do double damages
Added ability to "Gem Charge" your Slides, each gem does something cool :>
Added a small particle effect for Slamming & Ledgeboosting
Adjusted Player outline during Freezeframes
Dash (Blue) Gem now depends on current speed
Options Menu Changes:
Changed the font of dropdown elements for readability
Generally cleaned up appearance of dropdowns
Display:
Added "Level of Detail" option, for disabling particles / lighting
Audio:
You can now change Sound volume seperate from Music volume.
Controls:
Added additional bindings
General:
Colour:
Added previews for colour changes
Added option to change the colour of "Stun Particle"
Added an option to toggle the Stun particle off & on
Slightly changed default Mach Speed colour
Added "Reset to Defaults" option on Colour menu
Removed "Stale Bar" & "Style Bar" colour options
Also removed "Sync with Style Rank" colour option for Mach Aura.
GUI:
Added "FPS Counter" toggle
Added ability to Disable Tip Boxes.
Gameplay:
Added option to disable "Camera Volumes" (forced camera positioning)
Added "Tilt Intensity" option for camera tilting.
UI Changes:
You can now navigate Menus with the DPad on controller ( about time -_- )
Changed position of Stamina Meter to bottom left of the screen
Downscaled Tip Boxes
Added FPS Counter
Overhauled Style Meter / Status HUD appearance
Added a Title Card for each level
UI now properly scales with different resolutions *
===== BUGFIXES =====
Fixed Display options not saving correctly
Fixed duplicate options appearing on the resolution dropdown (due to the options having different refresh rates)
Fixed several framedrop issues caused by InputSystem / Scene Loading
Also fixed framedrops by removing dynamic lighting from Muns & Green Muns
Fixed enemies not dying correctly, causing Combat Rooms to take longer to open
Fixed enemies having the ability to become immortal / have negative health
Fixed Trafficrabs not dying when another Trafficrab is Blocking on top of them
Fixed Glagghouls being able to push Player out of bounds *
Fixed Glagghouls being able to charge during their return state
Fixed being able to not jump off of enemies
Fixed Trafficrabs being able to push Player out of bounds
Fixed Trafficrabs being able to go out of bounds when Player was far away
Fixed Player not being able to move down / jumping off of slopes correctly by changing their hitbox
Fixed Smoke Particles not interacting with the level's lighting
Fixed screen shaking not working when camera isn't frozen in place
Fixed Coin collect screen effect not scaling with camera & sometimes disappearing
Fixed Player's Death animation not playing correctly
Fxied player being able to rest on hazardous objects (such as saws) at certain positions without taking damage
Fixed screen shake sometimes not returning the player's camera to the correct position
Fixed Worldmap tiles not loading properly on scene start
Fixed some bugs regarding Save Data
Made scenes use "LoadSceneAsync()" to prevent framedrop issues / optimise scene loading
Changed ability wheel to only calculate stick navigation when it's active to prevent sudden framedrop issues
Fixed Title Screen UI navigation
Fixed Mach Speed Multiplier not applying when midair & moving at Mach Speed
Fxied Player not losing slide trail & smaller hitbox on respawn
Fixed Player clipping into ground if they stopped sliding under a low ceiling
Fixed Glass.Moth & Isaac being able to jump over the killplane