Posted January 12, 2024 by Orasund
I have rewritten the level design for Sokobomb to fit more a block pushing game.
The game starts out with very traditional Block pushing levels. But then in the forth level I introduce the bomb.
I have bigger plans for this game. Plans that I can't quite formulate just yet. However, at the core idea is to manipulate a dungeon using bombs. I already had a log of the bigger game implemented already, but during playtesting, i good the feedback that players didn't know how to use the bombs — making the entire premise of the game null and void.
With this update, I want to give the player confidence in the core mechanics. This gives me a baseline to build upon.
I can't promise much but hopefully this will not be the last update.