Posted January 12, 2024 by Indie Solo Preparatory
#indiana grd #developer's promises
Much of my approach, is just, build with data, and then push to render. The game has a few tackled methods going into 0.2.1 build, including, a rebalancing of the squirrel and kalvgv character, in terms of level development and growing stats, as well as character draw backs to combat.
There will be a midnight build, v0.2.1 that will hopefully add some fun.
Squirrels now have a defense, that is based on their speed, that slowly creeps as they level, by reproducing and attacking the player and or environment. before I make the push, I will attempt to add accorns, and interaction with them.
That said, Kalvgv II -Kalvgv's Scepulator is going great.
There are a few pieces of information I wanted to cover, that are just sitting on the backburner for now.
UI and GUI /UX is going to get a small update, for the combat log system.
And I will try to make 0.2.5 a save system update.
The weapon you start with in game, is now the Hunting Bow, which bases stats from the json database on the weapon.
I will be dividing the character sheet into 4 separate tabs. 1: stats. 2: skills. 3: inventory. and 4: backstory and combat log.
I hope you are well.