Devlogs
0.1.2 Additions 1/11/2024
Additions/Changes
- Made it harder to overflow the score by adding a millions counter.
- This may be unreliable. If you find any errors in it, please reach out to me so I can fix it.
- Replaced the normal ball's serve time with a score adder.
- dunno if it'll break balance (if it's even there in the first place).
- Fixed (I think) bug where upgrade score thresholds would stop updating.
- The score text now will scale down instead of wrapping back around and covering a lot of screen.
- /pm fixed serve time skill.
- /pm Adjusted prices.
- /pm increased normal ball point add price.
- /pm decreased accuracy ball prices broadly.
- /pm All prices cap at 5 billion as to not allow an overflow error.
- /pm Buffed the scatter ball generator skill to now create 5 balls instead of 1.
- /ppm New font
- /ppm Made it so the tooltip flips if it goes off screen
- /ppm fixed some font errors
If I make any more changes later in the day I will edit this post.
I'll add /pm to things I did later today.
I'm thinking about slowing down the crit ball. And maybe speeding up or otherwise buffing the accurate ball. On another note: I'll have to make prices and stuff have a millions counter and scale more aggressively. Because it gets too fast/easy when the player acquires enough upgrades,
I did some playtesting, I have a/some thoughts:
I think the prices of objects will generally need to be increased with the normal ball buff. I broke instant serving.
/ppm is after after the later additions. Came back after some feedback.