Posted January 10, 2024 by Joel Happyhil
I’ve been writing and refining this for at least 3 years now, and I intend for this to be the final major update before releasing the game in full. I’ve got a ton of things to say about this update but if you just want a link to the game it'll be below.
Here’s the link: https://joel-happyhil.itch.io/dawn! Below the option to purchase at full price there will be a bunch of community copies for any who want to download but can’t/don't want to pay.
For those who know nothing about it: DAWN is a Battle Shonen (a subgenre of anime and manga) inspired tactical TTRPG that I’ve been developing since I started my last major release (Star And City 2E).
I consider it the result of everything I’ve learned with writing and game design, it has the most collaborators I’ve had on any project, and it’s a product I’m incredibly proud of. Also, its precursor, Advent Dawn, was the first game I ever posted on Itch.
I want to note that this version is in no way complete, and should be read as such. There's the obvious missing art and text to start (which I’ve marked with a WIP image).
This version will likely have issues, as this is the first time this version has been shown publicly. Despite this, I’ve done as much as I can with my limited testing, I feel the book is a presentable and enjoyable product for any who’re interested in it.
I’ve also started a Itch funding tracker that’ll be active for the first 2 weeks because this update is a big deal to me and I want to see how much support I can get for the final release. I appreciate any support you give because of it, but don’t feel pressured to.
You may know I already ran a Kickstarter campaign for DAWN, this is why I haven’t set up any rewards for this itch funding, as I feel it would devalue the support I got on that initial KS, I just like to see numbers go up.
I can’t express how much I appreciate any amount of support. If you're interested in testing the game there’ll be a Discord link in the document that you can use to find my community, where I’ll be trying to test the game at least weekly and answer any questions asked.