Posted January 10, 2024 by Remisse
#update #accessibility
I felt like the original health system didn’t make it very easy to gauge how much health you had left and how much damage you would take from enemies and falling into pits, so I’ve now introduced a classic heart-based system.
Since this could make early game a bit harder than before, I’ve scattered some health upgrades throughout the level. As an example:
Yesterday it occurred to me that this game’s signature ability relies on being able to distinguish between yellow and blue platforms. Although I think colors in-game already have decent contrast, I’ve decided to add the option to enable color correction for people with color vision deficiencies! Now the game lets you choose between deuteranopia, protanopia and tritanopia, alongside a slider to set the color correction strength.
If you’re curious to see the game in action, check out this video by HurricaneOf87 showcasing the jam build!
I swear this is the last update I’m making, barring other hotfixes. Again, see you for MVM23!