Posted January 10, 2024 by Grey November Games
This patch fixes a bunch of bugs. Some of them have been around for a while, while others were created by new features in the game.
Changelog 0.3.2a ================== NEW FEATURES ================== - The Witching Hour: Zombies now attack the player for an hour; from 3-4 AM - Updated Rogue Night desktop icon (needs some more work.) - Added splash screen when game is launched (this looks really bad, and will probably be removed in the next update.) ================== BUG FIXES ================== - Zombies can now break interior resource items (crates, barrels, tables.) - Items that spawn an NPC should no longer be craftable after death. - A new game now starts with 0 resources, 1000 gold is still available on a new game. This will be fixed next update. - The game will no longer crash when a skeleton attacks a storage container. - Storage containers now properly take damage rather than switching sprites. - Strafing now has an animation - Fixed a bug where the southern exit of Oar River Mine would send players to the wrong area. - NPCs now collide with interior resource objects. - Stools no longer drop iron. - Fixed a bug where the sun rise effect would run after leaving a darkened area in the middle of the day, and vice versa. - Reworked the multi-tool gathering animation and mechanics to make it feel less clunky.