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Update 0.25

Rogue Fable IV
A browser game made in HTML5

Hello everyone! Hope you all had an enjoyable and restful holiday season!

Finally managed to take a few weeks off during the holidays so just starting to ease back into development. This will likely be the last update to the web versions as I'm now turning my attention towards getting the Steam version running. The plan is still to launch with approximately 50 new items and depending on time constraints, the beginnings of a ranked mode with special challenge modifiers.

As I get back into the swing of things I'll also be posting some more documents and essays regarding the direction that the game will be going in early access. Obviously with 3 years or so of work ahead, I'm expecting the game to evolve and grow quite significantly so I'd like to do at least a little bit of up planning to make sure everything stays on track.

  • All characters +1 starting MP.
    • This gives a very slight edge to casters at the start but more importantly means that all characters can immediately make use of a tier-1 spell found on the first Tome of Knowledge
  • Flaming Battle Sphere Range: 4 => 5
  • Flaming Battle Sphere Damage +1
  • Burst of Flame has had its range (to the torch) decreased 
  • Burst of Flame has had the range of its bursting bolt decreased
    • Flaming Battle Sphere likely needs a few more buffs imo. Main thing I'm trying to do is move some of the Fire Mages power out of Burst-of-Flame which is crazy powerful but inconsistent into Flaming-Battle-Sphere which as a Tier-3 spell should be a lot better then in currently is. Need to do a bit more testing myself here.
    • Mostly I just want to determine if it needs a bit more HP just to survive (but not become tanky), or if it should just keep getting its damage boosted to play into the Fire Mages glass cannon arch-type.
  • Confusion +1 Duration
  • Completely removed teleport traps as I don't think they are really doing anything interesting at this point.
  • Slightly increased the chance for pit-traps (hidden ones) to spawn on levels
  • Reverted the changes to the number of waves for spawners (less), while increasing their HP slightly.
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