Devlogs
v1.1.5 - Implement Floor 06, Quaddy multiplayer, Fishing game, Guild system update
Posted January 06, 2024 by Alessandro Le Mura
#floor 6 #fishing game #dungeon #guild #peasants #multiplayer #upgrade
FEATURE
- Quaddy: implement multiplayer mode
- Story quest 37, 38, 39, 40, 41, 42
- Floor 06: mobs, drops and cards
- Floor 06: implement new minigame "fishing" and new items
- Added a message that notice the player in upgrade modal the chance of success for upgrade weapon/armor
- Floor 06: added Seaside Shop
- Guild system: peasants lists modal
- Guild system: upgrade storage level 2
- Guild system: implement function build town hall level 1
- Guild system: implement town hall level 1
- Guild system: added content in town hall with guild stats
- Implement Kobold Sentinels animations
- Floor 06: implements all scenes and battle scenes
- Floor 06: created labyrinth and dungeon
- Added new characters chustomizations (thanks to LayfenT_T)
- Added new graphic items update (thanks to TechnoBen)
- Floor 06: create battle dungeon scene
- Floor 06: created 2nd mistery
- New items: create new armor golden sea
- Floor 06: add npc to all scenes
- Floor 06: backgrounds and scenes
- Floor 06: mystery rooms
- Floor 07: created first scene Floor 07
FIX AND REFACTORING
- Partner paralysis icon is wrong position in axis Y when in 4 players
- Implement scrollbar in items menu
- Fix wheat gathering guild
- Fix teleport crystal it doesn't work if not relog
- Disable buttons after battle
- Party system: fix UI when a player recover HP update the party UI
- Fix mob not attack player if partner leave while targetted
- Party system: fix UI when a player leave the party now it will update correctly (I hope)
- Bug crash in dungeon (playerData of undefined)
- Alignment Leave guild button (thanks TechnoBen xD)