Devlogs
Version 1.5
Greetings Adventurer
An updated version of this title is now available.
Version 1.5 includes all the updates and revisions since v1.0
- 2H STAFF: DMG = roll 1D (1-3 = 0 DMG; 4-6 = 1 point of DMG)
- ANIMAL SKILLS: Specialty (eg Tracking; Fighting) = x 2 GP cost ; +1D to Checks (each 1 = 1 Success)
- CARRY CAPACITY: updated; Hirelings can Carry 6#
- COST OF LIVING: Heroes earn (and spend) 10 GP each month between adventures, doing non-adventuring work of their choice
- CUSTOM METAL WEAPONS: added rules for using silver or cold-iron weapons against certain otherworldly creatures
- DISTANCE GENERATOR: added random time to next adventure Main Location, and Sub-location
- HIRELING SKILLS: gain 2 Specialties ; +1D to Checks (each 1 = 1 Success)
- RANDOM MAGICAL ARTEFACTS: added
- TRAVEL & RESOURCE MANAGEMENT: clarified Modifiers apply to MIND Checks
- UNFAVOURABILITY (MISHAPS) GENERATOR: updated
Now Onward to Adventure!