This is my first project and first ever devlog on itch.io! I hope to meet all you lovely people of itch.io with arms wide open. I hope you enjoy playing the game and watching it grow and watching me grow as a game developer too. This series of devlogs will be posted weekly with a description and screenshots of the new features alongside bug fixes and, of course, announcements.
Current Features
The game in its current state has:
Only a couple of weapons, namely the gun and the sword with no other possible unlocks.
Two enemy types, the goblin (melee enemy) and the ammo sludge (ranged enemy).
One main character, the badass knight.
A single map theme which is the underground chamber.
One game mode
One sound track
5 different block types:
A horizontal long wall
A horizontal medium wall
A pair of separate medium walls which are perpendicular to each other
A simple block wall
And a vertical medium wall
Features To Come
Expanded selection of enemies
Expanded weapons selection
More block types for larger map variety
Possibly a bigger map or multi-stage rooms
A new protagonist with different weapons?
A new sound track?
The possibilities are endless, but I leave you today with this little sneak peek: