Posted January 04, 2024 by IrataHack
The following issues are resolved in this release.
In previous releases, the fall distance always started from the platform the player jumped from or walked off regardless of how high the player jumped. In this new version, the fall distance starts from the apex of the jump or the platform the player walked off. This has the effect of making the fall distance more consistent and the game more playable, or easier some may say. We'd be interested to hear your feedback.
When running on the ZX Spectrum Next or N-GO using HDMI video output, the game would freeze on the first level. This is now fixed, but the game must be started in Next/+3 mode rather than 128K mode.