Devlogs
Version 0.1.5 - New Triggers
Version 0.1.5 is now live!
It introduces new triggers and removes a lot of old ones. There are also bugfixes and performance improvements.
Join the Discord to share your feedback, every bit helps!
https://discord.gg/nZy3KrCrzr
Full changelog:
- Added the following triggers:
- On Card Revealed
- On 1st Damage Received
- On Attack While Buffed
- On Attack While Debuffed
- On Turn Begin With Full HP
- On First Card Played in Turn
- On Two Cards Played In Turn
- On Draw Three Spells
- On Draw Three Creatures
- On Magic Damage Received
- On Enemy Heal
- On Attack Next To Free Lanes
- On Two Allies In Graveyard
- Removed Gain Max Life and Gain Max Mana
- Removed Destroy Summoned, Vulnerable (still works with Ray), Apathy (still works with Void), Target Single Opponent
- Removed OnWarcry, OnPoison, OnSleep, OnDoomed, OnTiny, OnWeak, OnMuddied, OnApathy, OnParasite, OnDrench, OnVulnerable, OnStun, OnBurn
- New feature when choosing to rest:
- If you are at full Life, you increase max life
- If you're at full mana, you increase max mana
- You can now sell 1 card at shops
- Improved performance of shuffling deck with 40+ cards (thanks VoidSeeker)
- Animations during long chain reactions are faster now
- Upgrading now adds more ATK and HP in chapter II and III
- Buffed shop cards in chapter II and III
- You can now also press SPACE to end turns (thanks Auri)
- When adding triggers to spells, it now shows an info in the description: "Triggers don't work on spells."
- Map is now always opened after closing inventory
- Map can't be closed anymore (would lead to a blank screen)
- Map is automatically opened after upgrading/sacrificing and after closing shop
- Added a menu cogwheel button in top right
- ESC directly opens pause menu, instead of having to close map first
- Added "out of mana" message (this will be removed again later :D)
- StealHP now triggers OnDamageReceived
- Made sure Overcharged cannot be removed by ClearStatusEffects
- Improved description when hovering over a lacrima (split up per keyword and always stays on screen)
- Long card info is not cut off at bottom of screen anymore
- Fixed an issue where blessings weren't clickable on map screen
- Fixed issue where opening and closing blessings on map breaks menu again (especially controller navigation)
- Fixed end screen total playtime being broken when continuing a run
- Fixed issue when dragging a hand card onto another hand card, which would de-select the dragged card
- Fixed bug where an ally lane wasn't targettable after the creature on it was captured by the enemy.
- Fixed issue that would allow dragging cards anywhere on board after selecting with numbers 1-9
- Fixed two issues regarding lane switching reported by VoidSeeker
- Fixed hover in shop cards showing target preview for defence actions (thanks Auri)
- Fixed issue when abandoning runs during attack sequences and other situations (thanks VoidSeeker)
Thanks for playing!