Devlogs
Hello world!
Hello! It's my very first public dev log post ever, so let's break the ice!
I've already uploaded three versions of this project, but I wasn't sure about its future so I didn't bother writing anything about it yet. But I think I will keep on this project for a while so it's worth to start a dev log for it.
So up until now I managed to implement following features:
- Lua interpreter to unity project
- Coroutines that wait for the agent to complete the action
- Custom module logic that loads modules based on the situation. Currently only movement module is available.
- Basic victory condition logic
- Two levels
So it's basically a proof of concept and it works surprisingly well. I have some ideas about the gameplay but I didn't decide it yet which way I should go. Here some ideas:
- Some levels that introduce challenges in both logical thinking and new programming paradigms (like loops, if-else, functions, modules etc)
- Some interactive objects that need to be toggled/used in order to solve the puzzle
- Some other programmable objects that need to do certain logic in certain rhythm like a lift that goes up and down or a dam that controls the flow of a river.
- Some simple crafting logic to generate stuff needed to complete the levels.
- Some storyline for the hero
Feel free to share your thoughts, bugs you've found or ideas that you would love to see in this game!