Posted January 02, 2024 by MksiDev
I start to post Devlogs pretty late, but here we go, here is my first one !
Here are the current things available on Idle Beast Hunter :
- Stat Upgrades with Blood (dropped on enemies) and Stat Upgrades with Souls (obtained when harvesting souls of killed enemies, the prestige mechanic of this idle game,
-Critical and super critical animation,
-2 different pixel art basic enemies, Cerberus / succubus,
-7 bosses for daily dungeons (1 for each day of the week), only one implemented for now,
-randomly generated gear (Diablo like system) dropped from bosses in the dungeon,
Roadmap :
- Finish the code for the dungeon, trigger the gear generation. Once it works, write the code for all different dungeon animations,
- Add daily / weekly quests,
- Release a test version without server,
- Code the server side, and release officially
Objective, release before end January !