Devlogs
ZLE v.1.4.4
ZLEA downloadable tool for Windows, macOS, and Linux
The drag and drop update - 1.4.4
- Added drag and drop functionality for Windows - copying files to the working directory
- New file format: .led "Level editor data" - for level data that is only important to ZLE itself such as particle system events and some options specific to the level
- Changed how Squared generation works - removed parallel processing option - all devices have the "parallel processing" speed now
- New option in settings - "Export as json" - designed for backwards compatibility, saves level in a human readable format that can be imported in future versions of ZLE
- Added multithreading to Squared - when converting multiple images, you can now select to use up to 8 CPU cores and process 8 images at once
- This feature can increase speed quite a lot but is more useful in situations where CPU has multiple cores and single core performance is the bottleneck
- Added documentation to Level.h
- Generally optimized Squared generation by 10%
- Added a Render button to the main scene window - allowes you to render a part of the level to a texture
- Textures for tilemaps can now be 2d! - tiles can be below one another
- Added "use both colors" - editor only - parameter to particles
- Added "delete" button when viewing properties of a file
- Added "new folder" button to files
- Fixed a bug with "save shader as image"
- Slightly optimized tilemaps updating
- Slightly increased icon size of move and scale on both axis
- Fixed object selection collision detection being a few pixels off
- Fixed undo redo bug in tilemaps
- Fixed crash when closing editor and refreshing files
- Fixed drag and drop texture to sprite bug
Files
ZLE v.1.4.4 973 kB
ZLE_v.1.4.4_Linux 1.2 MB