Posted January 30, 2019 by Chainsaw Games Studio
#zkiller #shooter #game design #fps #first person #zombie #chainsawgames
Hey y'all,
This is the second presentation of ZKILLER development process. All weapons in the game are rigged and animated using 3d Max.
Here, you can take a look at a time-lapse animation procedure of the powerful Double Barrel shotgun in one minute: