Posted December 31, 2023 by nabladeveloper
Bugs:
-Fixed random enemy targeting effects such as fireworks and beaver tail from occasionally ignoring size 2 and 3 enemies
-Fixed beaver tail triggering when the holder swapped backwards rather than forwards
-Removed the ability to move off of an event after it triggered if you held down the movement keys.
-Fixed stairs and campsites rapidly retriggering if you held down the movement keys while leaving them.
-Fixed being able to use consumables while travelling
-Fixed being able to use firewood on existing campsites and stairs
-Fixed size two enemies drawing themselves a second time when targeted by a multihit move.
-Fixed an issue where multitarget skills wouldn't trigger on kill.
-On kill effects should now check if any enemies died, not just the target.
-On kill effects can now trigger multiple times if you kill multiple enemies with one skill.
QoL:
-Updated Drop Off description
-Updated some status tooltips to be more consistent across all skills
-Updated all ally targeting skill tooltips to avoid confusion when targeting the caster
-Backpacks will now expand with an empty row if it is full to allow swapping.
Buffs:
-Fireworks now has a higher base damage
Nerfs:
-Prepared no longer gives a gray orb if you don't have one
-Self targeting skills can no longer trigger ally artifacts/equipment like megaphone or tinfoil hat