Posted January 07, 2024 by Warbriel
#Super Space Knights #Pbta
At first, it seemed that the most obvious expansion for Super Space Knights was just adding new types of companies and, naturally, the next step was using other military forces of the Dominion as playing characters. Depends on the specifics of your Dominion but it doesn't seem too hard to create rules for militia, giga-mechas or clone troopers.
If you think a bit further, it takes no effort to conclude that even changing sides completely and use alien forces or renegade space knights could be an interesting option.
(Image generated by AI)
As I started tinkering with the system I realised quickly that it was not as simple as adding a few more booklets with different skills and moves: the system is designed around the idea of a force of elite warriors fighting for the Dominion and it the moment you change that concept, the whole ruleset trembles because all pieces are put in a way that support that very core concept. The Space Master objectives and principles are written as a founding baseline and everything else rests on top of that. Let's have a look:
SPACE MASTER OBJECTIVES | SPACE MASTER PRINCIPLES | SPACE MASTER MOVES |
Put the Dominion in constant danger. Immerse players in the chaos of war. Play to see what happens. | Show a gloomy and dark environment with
humankind on the verge of collapse. Target companies, not players. Ask questions. Use the answers. Be a fan of the Order. Don't say the name of your moves. Change the scale from the galaxy to the individual. Draw maps. | Announce imminent danger. Deal damage. Consume their resources. Separate the Companies. Use their corruption against them. Enter news from other fronts. New orders arrive. Make an enemy move. Give them an opportunity at a cost. Show the consequences and ask. Advance a countdown. After each move, ask: "What are you going to do?" |
For other loyal forces there are little changes here. Mentions to "Companies" could be easily changed to "Armies" or similar. The player moves, on the other side, are quite specific for Space Knights and not all would work the same or at all with different armies. Let's have a look which ones would need changes:
(AI generated image)
So, to summarize: if I want to add an expansion of new armies for Super Space Knights (even the name of the game might need a change) I will need to fiddle a bit with objectives and principles and a lot with the basic moves.
In the next part of this series of posts we will talk about playing with the bad guys.