Devlogs
Update 0.1.3 Market, Trade Routes, Territories and more!
New Features
Market: Enables trade routes and negotiation menu
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Merchant: The merchant is a unit that enables making trade routes with other civilizations. The merchant can't be controlled or targeted by anyone. It wil move towards the market that you are making a trade route with. |
Territories: Your city center now creates an area that is the only place where you can build your city. Building moreCity center will give you more territory |
Trade Route: If you have a market, a merchant and you have discovered another civ ,that you are not on war with them, you can start a trade route that will give both resources over time. |
Negotiation: If you have a market you can access the negotiation panel. Here you can trade resources, declare war or peace. |
Cheat Panel: You can activate it before starting a match.
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Global Changes
- Map Generation
- Map generation now spawns a civilization with: City Center, House, Market and some villagers.
- AI
- Orcs will now change their model to a ship while walking on water.
- User Interface
- Main
menu now shows part of a map as a background
- Updated
several parts of the UI -WIP-
- Added
notifications to the side bar when someone offers, refuses or accept a trade.
- Bug Fixes
- Fixed a bug that did not allow units to move when you used Agressive or Defensive modes.
- Creating a unit check for space
- AI spawning more consistently
- Changing settings will not change graphic quality.