Posted December 30, 2023 by Locjam Before Christmas
#Story #script #translation
(Please note that, due to lack of time, the following is almost entirely a machine translated text, quickly edited. Sorry about that, I barely had the time to finish the other versions!)
(Highlighted, the changes to the main story)
Off to a great start!
You're plummeting!
What do we do?
+ Put on the parachute
Look, there's a parachute! I hadn't seen it at all! I swear I'll pay more attention from now on and report everything I see.
Anyway, I've put it on.
You're plummeting!
+ Jump
So close!
The plane crashes as your parachute opens.
You're in the courtyard: a large square of packed earth, surrounded by gray stone walls.
In the center of the courtyard, a large flat stone covers the mouth of an old well.
In the distance, you hear wolves howling.
I see a drawbridge raised.
I see a closed gate.
+ Open the gate/+ Enter the gate
The gate slams shut forcefully; not even a hair could pass through.
You're in the foyer; it's spacious, but almost pitch-dark. The walls gleam just enough to recognize the boundaries of the room.
A grand marble staircase leads upstairs. Despite the luminescence of the walls, it's too dark to see its end.
On the ceiling, I see a coat of arms.
+ Examine the coat of arms
It bears the inscription of the lineage:
"The outsider will fall."
Suddenly, a trapdoor opens under your feet.
You find yourself in the castle's dungeons, once called "The tomb". The floor is covered with skeletons.
On the wall, there is a hole.
+ Take a bone/+ Insert the bone into the hole
A blade comes down abruptly, cutting through the bone like butter. Fortunately, it wasn't your arm! Slowly, a crack widens...
+ Leave the bone/+ Enter the crack
You are in a small square room, once used as a tool storage.
A bit of light filters through the ceiling.
I see a spiked mace.
+ Take the mace/+ Go up
Indeed, the ceiling of the storage room is a trapdoor. You move it with difficulty, and after passing through, it closes heavily behind you, blocking the passage.
+ Go east/+ Go north
You find yourself in a long hall, so long it resembles a corridor. It is flanked by two rows of columns supporting the vaulted ceiling.
Despite their age and the signs of time, the columns perfectly showcase the skill of those who carved them.
In the center of the hall, you see a small marble column placed on a low pedestal.
+ Examine the column
The small column features a luminous and silvery inlay. It bears half of a powerful magic word:
"ID"
+ Go south/+ Go east/+ Leave the parachute/+ Go west/+ Go west/+ Go up/+ Go east/+ Go down/+ Go west/+ Go north
You are in the castle's library, the walls are packed with shelves and racks, loaded with books of all kinds.
In the center of the room, in front of an exquisite armchair, you see an iron lectern.
On the lectern, I see a closed book.
+ Open the book
From the old yellowed pages, a slightly scorched piece of paper emerges.
+ Take the paper/+ Read the paper
Even though scorched, it is still possible to read a word.
It only says:
"IOTA"
+ Leave the paper/+ IOTAID
The magic word echoes through the ancient arches...
A wall shelving unit rotates on itself.
Behind it, you see a spacious room.
+ Go west
You are in the old throne room, where the king dealt with the kingdom, made decisions, and met ambassadors...
Along the walls, two niches that housed the king's guards.
The majestic wooden throne is entirely decorated and inlaid.
In front of the throne, you notice a walled door that perhaps was once the entrance to the corridor.
+ Sit on the throne
The cushion is not as comfortable as I hoped.
+ Take the cushion
Under the cushion, there is a wooden case.
+ Leave the cushion/+ Open the case
In the case, there is an old parchment.
+ Take the parchment/+ Go east
I see a book on the lectern.
I see a scorched piece of paper.
+ Read the book
The words are listed in alphabetical order, from A to Zed. There is also a chapter containing proverbs, expressions, and grammatical and pronunciation rules.
Have you ever seen a dictionary before?
+ Translate the parchment
It reads:
"Only with SENNO (Wisdom, in Italian, needed to navigate the labyrinth) will you escape the labyrinth"
+ Leave the parchment + Go west/+ Go north/+ Look at the table
On the edge of the table, a phrase is engraved:
+ Go south/+ Go east/+ Go east/+ Go north (until you reach the king's room, even if you bump into a mirror)/+ Go west/+ Go north
You are in the music hall, where parties were held, and games and other activities were organized to entertain those living in the castle.
Now, only cobwebs remain.
+ Look the bagpipe
+ Look the bark flute
+ Take the bark flute/+ Go west/+ Go west/+ Go west/+ Go south
You are in the alchemist's cell.
It's full of crucibles, pestles, alembics, and numerous other objects to which you wouldn't even know how to give a name.
On the shelves, there are very heavy books related to magic, alchemy, and spells.
In the center of the room, a small table with legs carved like the feet of some monster that seems to have come out of a nightmare.
On the table, a huge leather-bound book:
+ Play the bark flute/+ Leave the bark pipe/+ Read the volume
I can make out only one word:
+ Go north/+ Go east/+ Go south/+ Go west
You are in the main hall, so full of luxurious sofas and armchairs that it's impossible to count them. You also notice a huge fireplace, a carved stone frame, at the center of one of the walls. Despite the fire being extinguished for centuries, there seems to be a faint red light moving and illuminating everything.
+ Take the groundhog
+ Go south/+ Go east/+ Go south/+ Go west/+ Go up/+ Go east/+ Go down/+ Go down/+ Go north
I see an angry orc with huge tusks. Must be one of those from Roncegno's legends.
+ BIGSQUIT
The groundhog grows to impressive proportions...
it looks at you carefully...
it also looks carefully at the orc...
The groundhog attacks the orc, devours it, and then takes its leave for a digestive nap.
+ Go south/+ Go up/+ Go up/+ Go north/+ Go down/+ Go west/+ Go west
You are in the grand dining room.
I see a bowl full of honey milk.
+ Take the bowl+Go south/Go west
You find yourself in an elongated room, devoid of furniture.
On the walls, paintings hang portraying all the kings and queens who have ruled the castle and its lands throughout the centuries. It almost seems like the canvases cast malicious glances.
Especially one, depicting the king of the Fanes.
His gaze seems to curse you, and his eyes, filled with hatred, continue to follow you.
+ Go north/+ Look at the armor
A ceremonial armor, flaunting wealth and possessions. You've seen similar ones in museums, but this one features a crown that looks significant.
+ Take the crown/+ Look at the crown
Inside the crown, there is an inscription that looks like a spell to be read at the right moment.
+ Look at the spell
+ Go north/+ Go east/+ Go east/+ Go east/+ Go up/+ Go south/+ Go down/+ Go down/+ Go north/+ Go north/+ Go west/+ Go south
You find yourself in the treasure room, a massive chamber supported by massive arches.
The room is directly below the throne room.
I see a spacious chest.
+ Open the chest
The ghost of the king of the Fanes stands between you and the chest to defend his treasure from the intruder trying to take it.
+ Drink the honey milk/+ Read the spell/+ Yes
+ Open the chest/+ Look at the chest
+ Take the trumpet/+ Leave the crown/+ Go north/+ Go west
You are in the woodshed, where neatly arranged branches and logs of various sizes are found.
I see a dwarf with a large diamond.
+ Introduce yourself
+ Take the diamond/+ Break the diamond/+ Take the key/+ Leave the mace/+ Go east/+ Go east/+ Go south/+ Go south/+ Go up/+ Go up/+ Go west/+ Go down/+ Go east/+ Go east/+ Take the parachute/+ Go up
You are at the top of the stairs. Instead of leading to a door, the steps end directly against the wall.
+ Push the wall
A portion of the wall moves, rotating, leaving you on the other side. The wall closes behind you.
You are at the entrance of the enormous magic labyrinth. It is said that every passage leads to this room, and neither men nor things can escape its attraction.
There are two skeletons on the floor.
On the wall, you notice a message written in blood:
+ Go south/+ Go east/+ Go north/+ Go north/+ Go west
You are in the large secret room, under the castle tower.
A cold breeze enters through impossible-to-spot cracks.
I see a lever.
I see an old clock, stopped.
+ Wind up the clock
The clock starts ticking again.
+ Look at the clock
It reads eleven fifty-seven.
+ Look at the clock
It reads eleven fifty-eight.
+ Look at the clock
It reads eleven fifty-nine.
+ Look at the clock
It strikes midnight.
Could this be the "Great Hour"?
+ Go up + Play the trumpet
The sound of the ancient trumpet resonates throughout the valley; its echo reaches the distant mountains.
From there, a small black dot approaches, gradually becoming larger.
In no time, it reaches the tower.
You have no way to escape it.
The eagle grabs you and lifts you, carrying you higher and higher.
The eagle continues to fly, and the ground beneath you passes quickly... in the distance, you recognize Lake Caldonazzo... Suddenly, the eagle lets you go.
You fall slowly as the sun sets.
The wind pushes you towards the center of the lake.
Fortunately, you manage to land on a small black rock.
As you fold the parachute, you begin to look around:
You are completely alone, abandoned on a black rock emerging from the icy waters.
I stand corrected. You are not completely alone.
Play the trumpet
The sound of the ancient trumpet resonates throughout the valley; its echo reaches the mountains in the distance.
You see a tiny black dot that gradually approaches, becoming larger.
It drops a ladder, and you climb it hastily.
In any case, console yourself: you scored 1000 points and can boast of having achieved the feats of
Farewell, see you on the next adventure!