Posted December 30, 2023 by Melancholy Marionette
I'm not entirely sure this is needed because it's a pretty straightforward game x3 I just wanted to tell a story with a soothing atmosphere, so I wasn't exactly bothered about keeping score of points and fancy mechanics, haha.
All choices make something different happen, but you don't have to keep playing from the beginning and making specific choices that add up to = certain endings. For the most part, you could see all the endings with like 1 or 2 saves. I figured I'd write this quick guide anyways though in case anyone happens to need a hand :3
At the very bottom of this page, you will also find a guide on using the dev console if you want to, but I wouldn't advise messing around with it until you've finished the game, as inputting wrong commands could mess up your data! x3
Please note that the guide will inevitably contain some slight spoilers, but I will try to keep it as spoiler-free as possible!
There are 8 endings in total
10 slots in the gallery (with a total of 24 images to unlock)
An unlockable music player for the OST
To unlock the music player, you must reach a 'good' or 'neutral' ending - Endings 04, 05, 06, 07, and 08 all count.
Pick from a masculine or feminine voice for Snowe
(full VA for the masculine voice is not currently implemented and will be added in an update hopefully in January 2024. Full VA for the feminine voice option is available.)
No choices
Choice:
What are you?
A g-goat demon!!
Are you... a dragon?
Only impacts dialogue
Choice:
That sounds nice...
Please don't!
Only impacts dialogue
Choice:
Leave
(choose this to reach end 01 + unlocks CG 01 in the gallery - no reloading necessary as the game will take you back to the other choice)
Wait a little longer
(slightly alters dialogue, avoids 'bad' end 01)
Choice:
Stay silent
Fuck you
Only impacts dialogue
Choice:
Where are we?
Why am I here?
Only impacts dialogue
Choice:
(same as above - whichever one wasn't picked)
Can I leave?
Only impacts dialogue
Choice:
Yes
No
Stay silent
Only impacts dialogue
Choice:
Eat
Refuse
Only impacts dialogue
(both immediately after the choice + later on)
Choice: - [!Make a save here!]
I liked them
(leads to branch A with endings 06, 07, and 08)
You do. They're creepy
(leads to branch B with endings 02, 03, 04, and 05)
Choice: [!Make a save here!]
Run
(leads to end 02 - unlocks CGs in slot 2 in the gallery)
Fight
(leads to end 03 - unlocks CG in slot 3 in the gallery)
Stay still
(leads to a further choice)
Choice: [!Make a save here!]
Yes
(leads to end 04 - unlocks CGs in slots 4 & 9 in the gallery)
No
(leads to end 05 - unlocks CGs in slot 5 in the gallery)
Choice:
She sounds incredible
But you disagree?
Only impacts dialogue
Choice:
Kiss Snowe
Slap Snowe
Only impacts dialogue
Choice: [!Make a save here!]
Resist
(leads to end 06 - unlocks CG in slot 6 in the gallery)
Let Snowe come
(leads to a further choice)
Choice: [!Make a save here!]
I'm not leaving
(leads to end 07 - unlocks CGs in slots 7 & 10 in the gallery)
I understand
(leads to end 08 - unlocks CGs in slot 8 in the gallery)
In the most recent update of the game, I left the dev console in there for anyone who might want to use it to tweak certain things like picking a title screen background out of what you've unlocked!
Please note, changing the title screen background using this method will cause the temporarily unpleasant sound of 2 different BGM tracks playing at once x3 To make it stop playing both, either head into the music player, click on any track, then exit to the main menu, load a save, or start a new game!
To open/close the dev console, press the 'tab' key.
Once open, you can then type the following:
@set g_tsver=
After the '=' you want to select a number from 0-8 and hit the 'enter' key.
Each number corresponds with an ending in the game and its respective background/music combo.
0 is the default title screen background and music.
There is no option for number 1, so you can only use: 0, 2, 3, 4, 5, 6, 7, or 8.
So, for example, if you want to use ending 08's background & music combo as your title screen, you would type: @set g_tsver=8