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0.1.10 Changelog

In the Heavens
A downloadable game for Windows, macOS, Linux, and Android

Hello again! I'm back with a 'new' update for people to try out!

I've been sitting on this one for a while now, since I've both been busy with new assignments (which aren't done), and am easily distracted by other programming projects. I expected this to be a fairly minor change, but I'm looking at my changelog notes and it adds up to a fair bit of change:

Changelog:

  • New sliding animation
  • Improvements to bonk physics
  • Props now support animations
  • Added roll jump
  • Added logic entities
  • Flapping force changed

Known bug: sometimes you will now go upside down while walking - I'm not sure what causes it yet but it is on my radar.

Also, I foolishly broke some of my vector maths, I think I got most of them but please let me know if you get an error.

Roll Jump
While you are tucked in a ball, you can press space to jump in the direction you are pointing - if you are moving at speed, you will be redirected, looking a bit of velocity in the process, while if you are not moving very fast, velocity will be added.

Flapping force changed
I noticed people who tested the game had trouble learning to fly upwards, and would often get stuck beneath the floating rock bridge. As a result, the way flapping works has been changed a little.
- You get a bonus flap force when moving slowly
- The force produced while at max speed has been lowered a little (it's not all that noticeable)

Added logic entities
These will help me design the upcoming puzzle sections - they're currently designed to allow the connection of braziers and doors, and have special logic types.

Let me know what you think of these changes!

Files

  • In the Heavens 0.1.10 32 MB
    Dec 29, 2023
  • In the Heavens 0-1-10.love (Requires Love2D) 28 MB
    Dec 29, 2023
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