Posted December 29, 2023 by nabladeveloper
Bugs:
-Fixed an issue where after a werewolf transformed, end turn effects triggered a second time.
-Reverted the engine version to the older ide, as the new version changed how save files were handled. This caused monster girls to load each other's stats and clothing.
-Fixed the first and last station upgrades having their effects swapped. Now the first upgrade will properly reduce motivation costs, and the last upgrade will improve stat efficiency.
-Fixed the first post office upgrade not properly lowering dungeon consumable prices.
Nerfs:
-Multi-trigger skills like dual axes and rapid kicks have been refactored to put them in line with other skills. They still trigger on hit multiple times, but no longer have multiplicative damage.