Devlogs
Scenery patch 8
The eighth scenery patch is now released with the following changes:
Graphics
- Added automatic detail to distant terrain
- Adjusted post-processing shadow colours
- Fixed possible malformed turnouts
- Fixed extra sleepers in the middle of some turnouts
- Fixed broken switch rail animations in some turnouts
Editors
- Fixed custom material colour hex values to work even if there's a line break at the end
- Fixed occasional incorrect road/track shape when connecting to another road/track from the same end (low-low or high-high)
- Fixed track fouling area updates for short track sections to not foul each other incorrectly in the route editor
- Fixed problem with custom models no longer appearing after exiting simulation or route editor
- Fixed sleepers near turnouts to update automatically in the route editor
- Fixed crash in timetable editor when deleting a service while test running it
- Set default normal map scale to 0.5 for new custom materials because the old default value of 1 produced ugly exaggerated results
Other
- Reduced terrain loading CPU spikes for smoother frame rate
- Fixed silent error when starting simulation before service selection screen has finished loading map
What's next?
The next update will be the gameplay update (more on that later), and smaller patches as required.