Posted December 26, 2023 by VolTorian
First and foremost, the physics when starting and stopping boost has been changed. It should seem more "powerful," feeling more responsive when you start boosting and you keep your momentum for longer when you stop. Overall this makes large jumps easier, so some of the levels have been adjusted to account for that.
I've also added a 6th level that introduces springs. It's a leap of faith, just boost into them!