Posted December 24, 2023 by Blue claws entertainment
Update 1.16.1:
adds:
- Explosive mole: explodes when player is nearby
- Explosions: Adds ther ability for modders to utilize a new game aspect, "Explosions"! The class parameters are (x,y,z,Mx,My,TimeLeft,MaxTime). Maxtime is the maximum amount of time a explosion can last for and it effects the sprite that the explosion tile uses, while timeLeft is is the time left for the explosion.
changes:
- when pressing the key "E" to get to a lower level, instead of not allowing you to dig down when there is a wall underneath, it will now break the wall and let you dig down.
- gave monster attacks a cooldown of .33 seconds
- changed pygame.image.loads() to only be used once at startup, significantly optimizing the run speed.
- changed app icon to look better
fixed:
- NPCs not appearing after dying
- the same seed being used everytime for the new map generation when you die during a single playthrough.
- multiple walls spawning on eachother, hiding SI and liquids. Should help with some lag.
- GUI text being misalligned (Ozone/Layers left Text)
- the exe showing up as a virus to windows defender.