Devlogs
First Update
Posted January 27, 2019 by KargoG
Hey Guys, a Lot happened since the original release. It took quite a while but we did a lot of work and have an Updated Version for you guys. To tell you what happened, let me give you a quick breakdown of what changed in the updated Version:
More Levels:
In the new Version are 3 more Level to play.
More Units:
The new Version has a total of 4 usable units.
- The fast and aggressive Skeleton. Destroy your enemies with an army of the undead. Fast, deadly but fragile.
- The distance keeping and supporting Watcher. Support your units from the back row or destroy your enemies from a distance. The choice is yours
- The persistent and stubborn Cyclops. Nothing shakes these beasts. Take on the full force of your enemies.
- The terrifying Demon Lord. The leader of the underworld. Aggressive, indestructible and feared. A true monster. But use him wisely, since there is only one of his kind.
Tutorial:
A tutorial to help you to get the ropes and destroy your enemies got added.
General overhaul:
Big parts of the Interface got refined and worked on. Also the look of the stage selection and levels got improved.
Aside from adding new things we also fixed a lot of the issues the original version had. Here's a quick rundown of the things we fixed:
- Story appeared every time the main map was entered
- Attack animations freezed the game a few seconds
- Unit overview had weird images of units
- A loading screen got added
The current version still contains a few bugs, but we will fix them as soon as possible. Those known bugs are:
- Watcher can not choose an attack on random occasions.
- On rare occasions some fields are inaccessible
This basically summarizes all the changes in the new version of Dark Enlightenment. But this is not all I would like to mention. We have more plans for future versions of the game. Here is a little summary of out future plans.
- More Story: Currently our story ends after the introduction. We have plans where we want to go with the story already and we will add it in future versions.
- Tutorial: we got feedback that a few things of the gameplay seem a bit confusing at first, so we plan to expand on the tutorial to properly pass on needed information.
- Attack Variety: More attacks with more different effects like area damage similar effects.
- Enemy Information: We want to give players a deeper look into the opponents units than just giving an estimate of the life with a healthbar.
- Musik + SFX: Right now the game is pretty quiet. We want to change that with music and sound effects.
We are always open for feedback (positive and), ideas and inspiration