Devlogs
Rena game 0.06, PURPLE PLACE!
EDIT: 6.2:
possibly fixed a thing with the mc not having something cleansed when using the resets
added a plugin that may/may not fix some freezing issues native to rpgmaker
possibly fixed an issue with a hardlock after the kuro boss win event
possibly fixed an issue with the parasite picker in the flesh zone STILL not working
potentially fixed flesh midboss fight visual bug with misplaced status images
fixed weird tile collision in flesh midboss arena
removed the door blocking teleporter room cause it was annoying me and you cant use teleport points unless activated anyway
made the rena teammates at the gate more obvious to talk to cause apparently some people missed them, you people dont read >:c
fixed an issue with the male damsel fight only checking for knockouts on the first turn
Added a few things to make the cart quest at the start explaining pullable objects less missable
Moved the skip crystal to the inside of the cave so people cant use it and then not see the cart quest
the event, for the momma rena photo wasnt applied to the item you get so now you can actually VIEW the damn thing, why is this giving me so much trouble?
EDIT 6.1: pushing this out so you can actually see the secret thing scene
made carts instructions a tiny bit clearer
fixed an issue where losing to the slimed renamons refight clone would cause the screen to stay black
fixed not being able to REACH the secret thing
ALRIGHT its taken a while but its done. Hopefully the testing period got rid of most of the major issues.
I am never making another update this big again, theres thing i wanted to add still but i just couldnt handle the burnout so maybe theyl be added some time down the road. Ill try to keep it to small content additions from here on out i think.
HOPEFULLY bug testing has caught all the major issues at least but our motto here is "Theres always 1!" so well see.
new zone is in the bottom left part of the slime zone after beating the slimed renamon
KURO ZONE
New area connected to the slime zone,
a new material to craft into equipment, similar to the slimes effect they give max hp but they give more than the slime and have a constant damaging effect instead of a regen, this is meant to counteract the slimes regen out of combat and works with the new pets skill.
New pet, pet gives new skill, pet specializes in reducing damage taken from damaging tiles.
3 new enemies + 1 boss enemy with their own set of status images.
2 Zone specific teammates that have their own set of images, currently they only have status images for one enemy type, i may fix that in the future.
A few new scenes, including one "secret" scene, the first person to screenshot and show me this scene will get the role "Momma renas favorite" in my discord. Ping my discord trapknightdms or twitter https://twitter.com/TrappyKnight
UPDATE: the secret has been found!
Access this new place by defeating the slime controlled renamon, the pillar blocking the way should disappear, proceed to the left.
Im debating nerfing the slime set because the max hp bonus seems a little too powerful but ill wait and see how it feels after this addition.
BUGFIXES and revisions and stuff:
Possibly fixed an issue where using the pet reset button would softlock upon triggering the beginning of the flesh pets event line
so uhh, rend code wasnt reseting its damage
because it was a really early skill and i made it by hand instead of using damage calculations it adds up your attack and magic attack, multiplies it by two and then does it again the next time you use it
making it instant kill probably by the second time youve used it. Now it doesnt do that
Fixed a collision issue somewhere
Fixed the starter flesh mobs in the smaller room using the old loss scenario and causing a softlock
explained the objective to collect the gems in the flesh area a little better
Diamond storm seems to be a crutch ability, reduced diamond storms hit count from all enemies to 3 random enemies and slightly increased its damage scaling, increased mana cost by 4
Reduced magic missile and Explosions mana cost by 2 each
Removed skills from shopkeeps store, each now unlocked via leveling
Possibly fixed an issue with the mc sprite not returning to normal after ridding yourself of slime
Fixed an issue with the flesh zones wall butthole in the center of the map not working
Fixed an issue trying to put the slime back in the digiroom and picking it up resulting in a softlock
Fixed bleed damage not effecting the flesh zone rena boss
Created teleport receiver points to show where you can teleport to
May have fixed some issue with corrupted rena fight doing nothing if you lose
The majority of actual game overs should be removed, id rather just get reset to a spot than get a game over and lose a bunch of shit.
possibly fixed an issue with corrupted renas events not playing correctly after beating her
forgot to add boss music to flesh zone rena fight, now there is
Fixed a bug when getting your digivice upgraded that caused the shopkeep to stay transparent
Fixed a bug when crafting any slime armor that causes the confirmation to play twice
There is now a little teeny quest at the start of the game to explain the push and pull mechanic
fixed a bug with the bonus healing effect applied from the slime augment
changed the color of the trap explanation in the slime zone cause that blue on yellow hurt my eyes
slightly buffed some damage on later slime zone mobs as they were doing negligible damage most of the time