Devlogs
v1.3.0 - Dynamic Max Items and Fixes
Posted December 22, 2023 by LTN Games
#update #rpgmaker
New Features:
1. Dynamic Max Items:
- Added a new option to use a game variable for the container’s maximum item amount value.
- Introducing the
Dynamic Max Items
parameter in container presets.
- When set to true, the
Max Items
parameter is treated as a game variable ID.
- New script call:
container.setDynamic(value)
allows setting dynamic to static or vice versa.
- Updated
changeMaxAmount
script call to include the option of swapping dynamic to static (container.changeMaxAmount(amount, isDynamic)
).
Bug Fixes:
1. Item Amount Symbol:
- Fixed an issue with the item amount symbol not respecting VisuMZ ItemEquipsCore
ItemQuantityFmt
parameter.
- Resolved item amount and quantity symbol overlapping when the quantity is over 2 digits.
2. CreateStorageContainer Plugin Command:
- Fixed the
CreateStorageContainer
plugin command, ensuring it includes the name
option.
Improvements:
1. Plugin Command Cleanup:
- Removed the default name
Container
when using the OpenScene
plugin command. It’s now better left blank unless explicitly naming or renaming the container.
Conclusion:
- Improved flexibility and usability with dynamic adjustments based on in-game variables.
- Bug fixes enhance formatting and visual elements, ensuring a polished user experience.
- Plugin command adjustments contribute to a cleaner and more intuitive workflow.
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