Devlogs
v1.04a
Posted January 27, 2019 by Keo
New / Improved:
- Curve deformation
- Rotate curve points to change the orientation of preceding voxels (Making them more predictable and easier to animate)
- The first curve point is no longer locked to the origin of the voxel model and can be freely manipulated (Set translation manually to 0,0,0 to return back to origin)
- Added a small New button to Animator (there's no warning yet whether you want to leave your unsaved character!)
Bugfixes:
- Fixed the gaps between voxels, still a slight obscurity with voxels going around corners, I'll have to fix
- Fixed Lighting system not working in Renderer
- Fixed being unable to save a Character when the same Character is loaded in Renderer
Had the flu, and couldn't get back to some these bugs I later discovered until now. I'm going to have a testing routine for every time I issue out an update.