Posted February 25, 2024 by EVIL THWEK
#update
Hello hello, it's been a while since the last update and I thought I should explain some important things about the future of AC!
I started this project around v8 of AC, as I was using it to take a break whenever I hit a roadblock. But in the past few months I was advised to focus development on it so that I could have something more robust to present. This doesn't mean I'm ceasing development, I still want to deliver a fun platforming expierence. This also means I can backport any new features or code I use in Spellkiller, which is extremely exciting to me as it might just mean the character will be using a spray paint can instead of just creating spray paint out of thin air!
This tutorial level is probably going to be the basis of a lot of the main level structure of the game, as it works a lot better to have short bursts of linear exploration rather than big open worlds, so expect more design like this in the future.
Long story short:
You don't clip through walls anymore when you mantle!!! (hopefully).
Plus: When sprinting you gain a small speed boost that keeps your momentum going!