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Progress Report: Class Rework

Ero Dungeons
A browser game made in HTML5

Class Rework

I've wanted to rework the class system for a while now. The current system of "three moves per level" and "four levels" was rather rigid. I wanted a more dynamic system that would also make it possible to easily create smaller classes. So, while I was working on the petgirl class, I decided to just get it done.

The idea is that classes exist of different upgrades which are bought using point obtained from completing development goals. After completing a set amount of goals the character "levels up", but that only matters for uncursings and the dungeon difficulty required for goals. So with the goals you buy upgrades which give you the moves or stat boosts as before. This allows you to beeline certain moves and feel like you're growing faster.

And before I forget. The pet class is now added, it mostly works like the other cursed classes. But its weapon prevents her from wearing outfits and underwear.

As always, this system is completely moddable. Creating new classes, and changing existing ones, is as simple as changing text files.

Dollification Mod

I've heard that dollification is a somewhat common fetish, so wanted to use this channel to let people know that there's a very well-developed dollification mod for this game. You can find it in the Discord.

What's Next

Next week there's going to be a new public release, containing the curio and quest stuff.

Furthermore I'll start working on the actual swamp enemies. Currently the dungeons are available, but they only contain ratkin placeholder enemies. First are some slimegirls, since they should be quite simple to add while being busy with all the holiday stuff.

Changelog

Content

  • Full rework of the class system.
  • A new pet class and its gear.

Minor

  • Swamp dungeons are now available (albeit without new enemies for now).
  • Some performance enhancements for larger guilds and the desire panel.
  • Lust change is only shown in the daily log if the lust has actually changed.
  • Added minor autosaves in the guild.
  • Added console command to reveal minimap.
  • Meoaim's extra weapons now have custom animations.
  • Made it clear that gold from selling a curio appears in the guild and not in the inventory. 
  • Levelup command has been reworked. There's a new "set_points" command to set upgrade points.

Balance

  • Ratkin Paladin can no longer heal himself.
  • Warspider's Guard now has a two turn cooldown.
  • Warrior's Mark Target now adds two vulnerability tokens.
  • Mage's Blink adds stealth instead of dodge. 
  •  Mage's Magic Missile now ignores defensive tokens. 
  • Cleric's Pray now also heals a bit. 
  • Cleric's Shield of Faith now adds riposte. 
  •  Cleric's Seamantle now gives two dodgeplus tokens. 
  •  Cleric's Bane does a small amount of damage, gives exposure and can no longer be resisted. 
  • Rogue's advance and retreat now deal less damage but have a bleed dot. 
  • Rogue's find weakness now always removes positive tokens. 
  • Rogue's open vein does slightly more bleed damage. 
  • Rogue's upperslice does a small amount of bleed damage. 
  • Alchemist's upper damage ranges have been increased.

Bugfixes

  • Mods didn't work on Linux.
  • Portraits and characters were drawn slower than usual, leading to slowdowns everywhere.
  • Maids (from cocoon curios) were generated with 0 WIS.
  • Larger boobs in the kneeling puppet weren't shown correctly.
  • Durability wasn't displayed in case of items in the dungeon equip group.  
  • Forced tokens weren't recalculated after repairing broken gear.
  • Armorless goal was missing for level 1-2
  • Chronic Masturbator has been changed and is now a negative quirk.
  • Minimap curio didn't reveal minimap.  
  • Typos. 
  • There was no default text for the shrine curios.
  • Interacting with the lake curio caused major exhibitionism.
  • Goal checks could cause crashes when reequipping partially cursed gear that got unequipped after kidnapping or curio.
  • Curios that healed all lust could crash the game.
  • Pick random wasn't actually random. This caused caverns to be overrepresented in missions.
  • Doubleclicking a girl on a hidden building would unemploy her.
  • You could skip past curios by opening and closing the menu.
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