Devlogs
v0.1.1 - The "Serious Business" Update
Still around, still alive, still pluggin away, still on the grind, still givin er, still active, still at work, still going at it. It's a kinda substantial one this time.
Changelog:
- The way the shop works has been changed! Enjoy filling out your customer satisfaction surveys!
- Relatedly, the way item rarities are handled has changed.
- Wave 10 is now a boss.
- Stun and shimmer have been reworked to be less redundant with deactivate/reactivate.
- Stun now prevents items from doing anything
- Shimmer now makes items not deactivate when used
- Associated items have been adjusted to accommodate
- Items now become stunned when swallowed, replacing any kind of separate rule regarding swallowed items performing effects
- "Fried" has been renamed "busted"
- Fixed some unintended effect ordering behaviour
- Fixed bug where Elixir could reactivate fried items
- Removed items Gasoline, Bow and Arrow, Popsicle, Cherry, Sword, Paper Fan, Flag
- Added a whole swath of new items
- Shield has been reflavored to Balloon
- Change: Sai rarity 2 -> 1
- Change: Traffic Cone rarity 2 -> 3
- Change: Juggling Pin substantially reworked, rarity 3 -> 2
- Change: Apple significantly reworked, rarity 2 -> 1
- Nerf: Crystal Ball now reactivates instead of gaining shimmer
- Nerf: Clown Horn now also stuns its neighbours
- Nerf: Shoe Polish now only gives stars to adjacent items
- Nerf: Barbell now only gains a star after dealing damage
- Nerf: Fries now busts a random item.
- Nerf: Chainsaw now gains shimmer instead of reactivating
- Nerf: Ghost Pepper now only heals on enemy turns
- Added more crowd variety
- Enemies get knocked away when killed