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Pouty December Progress!

Baskin All-In
A downloadable game for Windows, macOS, Linux, and Android

Hello All Boos and Doos,
Happy some holidays! Here's a devlog.

I had a bunch of shit break in the last two weeks and I've had to fix them. I replaced a sliding door handle and I had to drill more metal and plastic than I am comfortable with. I thought I was being proactive and I replaced a dead bulb, just to discover that it didn't have a working off switch. 

Worst of all, the fan on my GPU broke. Which had me dead in the water. I couldn't even open daz without the core temperature rocketing to boiling, literal boiling (100c*), and shutting off. 

So, I replaced my GPU. The part of me that wants to upgrade got really loud but  having money won out and I got another 3060. This one is slimmer and quieter because it has two fans.

It caused a delay in getting renders done but there will be a bigger delay when I drive ten hours away to spend Christmas with my folks. 


Progress!
Numbers wise, I like number go up but some things can only be shared and understood by numbers go down.

My biggest hold up for images is not knowing what to do with a certain shot. I sit down and I'm like I need to be working on something. Sometimes, that means I need a break. Sometimes, that means that I need to leave myself better hints and notes. A hundred fifty more renders is about the lowest amount that I want to add each month. I have a big load of images that are for concepts and scenes and I just need to add motion and emotions for the actors in the scene. This can form some bottlenecks when I look through images and try to fit them into the story. I've found myself most easily doing a lot of the renders in chronological order. My time tagging images is what should make that go faster.

Tagging images in the script is the bulk of the coding that goes into most games. It isn't hard or complicated. You just need a command for every image. It also balloons out page and word count in the document--which is why I wanted proofers to get to the document first. I couldn't wait for long before I started adding images to the script. I though about making the image names on a separate spreadsheet but copying them into script again would be time consuming. So, as I tag images, there will be a count down until I finish it.

Which, will be silly if I come back next month and it just says 0. Silly but good. To make it less silly, I'll record weekly progress and milestones on the discord.

THERE'S A BUNDLE

Most people here have at least played my demo. But for those of you that haven't, my demo is included in the WINTER GAMES BUNDLE 18+

Even if you have played my game, this bundle includes over thirty other devs games, which you can play and try out. The next one I'm going to try is one of Pookie's games and Dreamscape. Dreamscape calls to me for some reason. 


REWARDS
This month's special renders are for the holidays. Beatrice volunteered but she got grumpy with me when I told her to take off the dress. Which was fine with me. 

I don't know why I love pouty nudes so much.


Patrons I have special renders posted on the third Wednesday of every month for all 18+ tiers. This is going to be another thin month for pinups.

 See the full sets on Patreon!                   See the full sets on Subscribestar!

While you can see updates and get your name in the credits, I will not be distributing games from Patreon. Games are distributed from Itch and links on discord.

Tiers!

$18 (Everyone is)EIGHTEEN  -Bonus 4k render -render request

$10 PURRING KITTY rewards -Bonus 4k render -render suggestion -Access to the Games As soon as it is out of beta -weighted vote

$5 PIXIES -Rewards and Spcial Renders

$3 BASEY rewards -Monthly unique photo sets not in any games  -behind-the-scenes details -credited (if you want)

Looky-Lew(d)s FREE

Your attention is worth more than money can buy. News, Previews, and hanging out


Have some happy holidays and play some dirty games!


PS. This has been sitting in draft for two days! I linked it everywhere!

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