Posted January 25, 2019 by JohnGabrielUK
A belated Happy New Year to all! It's high time I got back to this one.
Version 1.0.2 changes the following:
All of these bugs were found by WingedAdventurer, who also did a phenomenal speedrun of Hijinx; his run shaved nearly ninety seconds off my own efforts, and includes an exploit with the trap doors in the last level which absolutely blew my mind. (I'm not fixing that, it's far too cool.)
¹ And this time, at least, it isn't my fault. The alpha builds of Godot 3.1 contained a bug which caused a segfault upon quitting the game, which has now been fixed.