Posted December 19, 2023 by methodia
So, it's been a fortnight since the bugfix version went out, and apart from a couple of reported mysterious crashes, things seem stable.
What's next?
Now I'm actually moving into phase 2a properly, and some stuff has already been done which wasn't even on the list. I saw the number of downloads the game was getting over the last few weeks, and I realised it needs a good look, otherwise things look a bit lazy. It's been so long since Pineridge got anything done to it. The plan was to just update the placeholder buildings as I got time, but time has been in short supply. I had some downtime while figuring out what to do next, so I started updating stuff.
The obvious starting point is the bridge into town.
The bridge now has more detail and proper balustrades. The shanty area underneath is currently missing, it no longer fits the new bridge and needs reworked.
The first house on the bridge that belongs to Stump now has windows and doors, and a new balcony. Stump himself now sits at the top of the stairs watching the view down the valley.
Finally, the biggest and longest to make change:
The brand new Precipice Tavern.
It has a full interior layout, with furniture and details still to come. It contains 3 floors, with a bar on the ground floor, the first floor has 3 private rooms, a bunkroom and a bathroom, while the top floor has another 2 private rooms, Chobb's Bedroom/office and a rooftop garden.
I've also added money.
Now, when you go and see Chobb to get a room for the night, it finally takes money from you. The room choice changes the amount. The health and stamina stalls also cost money now, with a price per unit that can vary, so you may only be able to partially heal. You start off with 350g to start the game, but there's not actually a way to earn more money yet.
Finally, I've been playing with the sky and time of day and built a way to switch time of day and fast-forward the sky from evening to morning, but still working out how to do the lighting as well. Pineridge is now set permanently to dusk until that gets completed.
Whats next?
There's a few things on there I'm looking forward to. There was some animation stuff, but thats been moved to later, until new character models happen. At this point, new animations are a waste of time, even when they are really important to the game. Hopefully the easy procedural animation task will give me a good idea how to proceed with the rest of it and what the models need to be able to do.