Posted December 18, 2023 by Zombieschannel
Just for fun, I spent an hour getting the game to work on Windows XP. Still, the device I tested the XP version on performed quite solid 60 fps almost all the time. Linux 32-bit testing was still way harder/longer with worse results (30 - 40 fps) since it was an even weaker device. Luckily compiling for Windows XP can be done on a more modern machine compared to compiling for 32-bit Linux. This version also has the MSVC redistributable with it since the latest version isn't supported by Windows XP anymore.
In my case, I use CMake, SFML 2.6.1, and Visual Studio 2019 so I only had to download the specific Windows XP files from the VS installer, create a new folder, and compile from the command line! I had some mismatches between debug and release modes (since I'm a dum dum) but after fixing it (and finding an MSVC redistributable package for Windows XP) it works out of the box.