Posted December 18, 2023 by Staghorn
Finally, the Playbooks PDF is no longer just something I exported straight out of Scrivener, but a fully-fledged, fully formatted piece of material. Part of the reason it took as long as it did was that this also functioned as a "final" pass over all of the game's Playbook moves. There's a lot that needed to be tweaked, and the changelog is below.
(If you're reading this in the days immediately following this update, you might find that the Google Sheets document isn't up to date. If that's the case, use the PDF for the time being and please wait warmly for me to update it.)
Changelog
I’m not sure if Callout Culture aged badly or was like that from the get-go, but it felt bad even as an “evil” move. Both of the new Angle Moves help to solidify their Angles’ identities - Living the Dream being an idealistic and larger-than-life approach to the Idol, and Sellout using both sides of their fame to make their lives easier.
Standing’s effect was just a bit too narrow, so it was increased and clarified a bit. Face of the Students’ effect was a bit weak, so it was changed to something more fitting its name.
Yamato Nadeshiko as a name had a few different issues; Silk Hiding Steel conveys its intent without the unpleasant implications. Best Face Forward’s old effect was too similar to Eyes Up, Smile On from the Idol. As for Do You Know Who I Am… well, it just had way, WAY too much text for something that wasn’t a core mechanic.
Internet Friends was a relic of a very old version of Oddity High where getting outside help was a Basic Move. The replacement move went to Extrovert because the Angle was a bit lackluster; An Otaku’s True Bond! Represents a fun and charismatic type of otaku-dom that fits the Extrovert perfectly.
At one point, Cleaning Up Loose Ends was the Pragmatist’s starting move. We’ve come a long way since then, and its direct reference to antagonists simply isn’t how Oddity High works anymore.
Hoo boy, where to start with the Prodigy... Over the course of reworking it, I noticed something - Consultant and Superior Intellect were basically a proto-Idol and proto-Pragmatist, respectively, back before either of those backer Playbooks existed. Consultant was always a weird-ass Angle and shaving off the Idol aspects left it as just a single move, so changing it to a flexible move just made sense. As for its replacement Angle, Sharp Mind Blunt Conduct is basically for the 10,000-IQ killjoys of the world.
Simply put, this move was made before “when time passes” was a mechanically-established thing. It basically didn’t make sense as a trigger condition, so it got reworked.
Another character’s public breakdown is just a bad trigger for a playbook move - especially for the Supporter, who is otherwise designed around making sure others DON’T have breakdowns.
Even though the Displaced’s Deals are all pretty low-impact, a Deal that only changed stats is simply bad.
The Institute's mechanical effect was weird and unnecessary, and it didn't really need that extra bit. I Will Not Be Chained was just a case of me wanting a different move, and I feel like No Strings On Me easily fits the bill
Beneath the Mask and Hidden Darkness were always very similar moves, and having both of them pushed the Playbook in a strange direction. Given that most people that’d do the magical girl or kamen rider song-and-dance are heroic sorts, giving them a mechanical reward via Save the Cat felt right.
Backup Unit is a similar sort of “living fossil” mechanic to Internet Friends, so it also warranted getting the axe.
Thought control is a mechanic that's on thin ice enough as it is; the least I can do is remove the bit about it being actively traumatizing. Flight needed more than just flight (hell, there's other moves in the same playbook that give it); since making flight the best version possible for a specialist is something you see in other media, that's more-or-less what happened here.