Posted December 17, 2023 by MannyOnItch
#puzzle #3D #platformer #experimental #psx
In the past two weeks I have been focused on refining this project from technical to demo to just demo, adding graphics, feedback, and some audio into the mix.
Originally I wanted to emulate this look for the graphics seen in this youtube video:
Focusing on mostly graphics and not adding more gameplay has been a very good idea, because even with only 6 levels I have had to do a lot of work implementing audio, graphics, and feed back myself. Much more than I really anticipated. Creating a definitive list of every single thing I needed to implement was very helpful, I often found myself staring blankly at my project but those moments were easy to dispel when I just had a list of tasks in front of me. It made it very easy to feel like I was making progress, and I think it has directly lead to me not burning out on this project.
There are quite a bit of things I still want to do with this project, I will be replacing some models, implementing music, adding settings, and maybe some splash art for the start of the game. For now I will be cooling the breaks on how much I am working on this though, and focusing on some other things while slowly adding things to this game. Despite that I still have a lot of ideas for possible mechanics for this game that I think would be really cool to explore:
These mechanics are all really interesting to me, and I think they could start working together to create some mind bending puzzles. Creating puzzles for this game was already a challenge, from feedback I think most of the ways I tried to passively teach players were a mixed bag in terms of effectiveness. I ended up tuning down the challenge for most of the puzzles and I think especially in the context of this game being a demo its good to make sure that most people can complete it. If I end up adding more puzzles I can make some truly evil levels...