Posted December 16, 2023 by VandaGreen
Devlog Update: Movement Fixes
This month has marked a crucial phase, especially after a hiatus due to school commitments. Now that I've resumed game development, it's time to fine-tune the core mechanics before moving ahead.
On the first of December, we've been laser-focused on refining the player's movement mechanics and ensuring they operate seamlessly as possible. If you're curious about the game's earlier state, you can catch up by checking out the playlist on my channel [link].
https://youtube.com/playlist?list=PLV2XRpN-4qYwg8-zpR1BZ5Yo2tJITmo69&si=0A8dU42o...
Without further ado, here's what's been fixed and updated:
Player Stamina System: One of the key highlights. The Stamina system is not just for movement but also for abilities like Dash and BulletTime. While more abilities are in the pipeline, for now, my focus is on balancing these two and refining them during proper playtesting. Core features take precedence at this stage.
This past week, I've been diving into refining Weapon Models, modifying the damage system, and enhancing projectile mechanics for grenades and such. Additionally, I've revamped the inventory system to accommodate equip/unequip animations, among other improvements. More updates on these tweaks coming soon.
Stay tuned for the next update!